Quick Start in Web Gaming: Playing and Coding

Module 1: Introduction to Web Gaming

Objective: To introduce students to the world of web games and browser capabilities.

Topics:

  • What are web games and why are they popular?
  • Basics of HTML, CSS, and JavaScript for games;
  • Overview of tools: browser, code editor, DevTools;
  • Structure of a simple browser game.

Practice:

  • Creating your first HTML page with a game canvas;
  • Adding a button and simple text to the page;
  • Setting up your work environment.

Module 2: JavaScript Basics for Games

Objective: to give students the basic JS skills they need for interactivity.

Topics:

  • Variables, data types, and functions;
  • Conditional statements and loops;
  • Working with keyboard and mouse events;
  • Console and code debugging.

Practice:

  • Moving square when arrow keys are pressed;
  • Start Game and Reset Game buttons;
  • Guess the Number mini-game with result display.

Module 3: Drawing and Animating on Canvas

Objective: Teach students how to create graphics and simple animations.

Topics:

  • Introduction to the Canvas API;
  • Drawing shapes, text, and images;
  • Basics of animation with requestAnimationFrame;
  • Working with coordinates and object sizes.

Practice:

  • Animated ball moving across the screen;
  • Simple game field with background;
  • Character that responds to keys.

Module 4: Game logic and collisions

Goal: to provide the basics of interactive gameplay.

Topics:

  • Creating game states (start, play, pause, end);
  • Collisions and object interactions;
  • Scoring and winning/losing rules;
  • Simple motion physics (speed, direction).

Practice:

  • The “Catch the Falling Object” game;
  • Score counter and loss processing;
  • Moving character and obstacles.

Module 5: Visual effects and sound

Goal: to make the game more lively and interesting.

Topics:

  • Inserting sounds (HTML Audio, JS);
  • Sprite and background animation;
  • Collision and bonus effects;
  • HUD interface settings: points, health, timer.

Practice:

  • Adding sounds when collecting items;
  • Animating bonuses and enemies;
  • Visual effects during collisions.

Module 6: Simple games on Phaser.js (optional)

Goal: to demonstrate the capabilities of game frameworks.

Topics:

  • Introduction to Phaser.js;
  • Creating scenes and managing sprites;
  • Simple animations and object interactions;
  • Managing difficulty levels.

Practice:

  • Creating a small platform game in Phaser;
  • Character, enemies, and collecting bonuses;
  • Pause button and level restart.

Module 7: Final project

Goal: apply all the skills you have learned and create a full-fledged browser game.

Tasks:

  • Choosing a game concept: genre, goal, rules;
  • Creating the game world and characters;
  • Adding animations, sounds, and interface;
  • Publishing the game in a browser.

Practice:

  • A fully finished game with a difficulty level;
  • A mini-game with points, bonuses, and enemies;
  • Demonstrating the project to other students.