Browser Games from Scratch: From Idea to Finished Project

Module 1: Introduction to Browser Game Development

Objective: To introduce students to the basics of web gaming and gameplay.

Topics:

  • What are browser games and how do they work?
  • Basics of web development for games: HTML, CSS, JavaScript;
  • Game page structure: Canvas, DOM, and events;
  • Developer tools: browser, code editor, Git.

Practical work:

  • Creating a simple HTML page with Canvas;
  • Displaying text and graphics on the screen;
  • Setting up the development environment.

Module 2: JavaScript basics for games

Objective: to learn the key JS constructs needed to create games.

Topics:

  • Variables, data types, functions, arrays, and objects;
  • Conditional statements and loops;
  • Event handling (keyboard, mouse);
  • Basics of code debugging.

Practice:

  • Implementing a simple interactive element (e.g., a moving square);
  • Creating buttons and responding to clicks.

Module 3: Canvas and animation

Objective: learn how to draw and animate objects on Canvas.

Topics:

  • Introduction to the Canvas API;
  • Drawing shapes and images;
  • Working with coordinates and coordinate systems;
  • Basics of animation with requestAnimationFrame.

Practice:

  • Animating a moving object;
  • Creating a simple game field;
  • The simplest game loop.

Module 4: Game logic

Objective: to teach students how to create interactive and dynamic games.

Topics:

  • Game states (start, play, pause, end);
  • Collisions and collisions between objects;
  • Character control (keyboard, mouse);
  • Scoring and points.

Practice:

  • Creating a simple game called “Catch the Object”;
  • Implementing a score counter;
  • Setting up game end rules.

Module 5: Working with game libraries

Objective: to introduce students to frameworks that simplify game development.

Topics:

  • Phaser.js: basics and project structure;
  • Pixi.js: visual effects and sprites;
  • Sprite animation and character control;
  • Sound effects in games.

Practice:

  • Creating a small game on Phaser.js;
  • Adding animation and sound effects;
  • Customizing the user interface.

Module 6: Advanced features

Objective: to show how to improve the game and add additional features.

Topics:

  • Generating levels and random events;
  • Saving game progress (localStorage);
  • Basic server interaction (optional);
  • Optimization and performance.

Practice:

  • Adding a level system;
  • Saving game results in the browser;
  • Optimizing animation and game speed.

Module 7: Final project

Goal: apply all the knowledge you’ve gained and create a full-fledged browser game.

Tasks:

  • Developing the game concept: genre, rules, design;
  • Implementing game mechanics and interface;
  • Adding sounds, animations, and a score counter;
  • Publishing the game in a browser and demonstrating it.

Practice:

  • Creating a game from scratch;
  • Testing and debugging;
  • Presenting the project to other students.