Create Your First Browser RPG

Module 1: Introduction to Browser RPGs

Objective: To familiarize students with the genre and capabilities of browser RPGs.

Topics:

  • What is a browser RPG: features and mechanics;
  • Basics of HTML, CSS, and JS for RPGs;
  • Overview of development tools: code editor, browser, DevTools;
  • RPG project structure: scenes, characters, inventory.

Practice:

  • Creating a simple HTML page for an RPG;
  • Configuring the game field and interface;
  • Creating your first character (static data: name, health).

Module 2: JavaScript Basics for RPGs

Goal: to provide basic JS skills for RPG interactivity.

Topics:

  • Variables, objects, and arrays for characters and items;
  • Functions and methods for character actions;
  • Event handling (keyboard, buttons);
  • Game logic basics: attack, defense, health.

Practice:

  • Creating a character object with characteristics;
  • Implementing attacks and reducing enemy health;
  • “Start battle” button with actions displayed in the console.

Module 3: Working with Canvas and the game field

Goal: visualize characters and game objects.

Topics:

  • Basics of Canvas API for RPG;
  • Drawing characters, enemies, and objects;
  • Basics of motion animation;
  • Coordinates and display of character status.

Practice:

  • Displaying characters and enemies on the game field;
  • Character motion animation;
  • Simple backgrounds (city, forest, dungeon).

Module 4: Combat System

Goal: Implement basic RPG combat logic.

Topics:

  • Turn-based combat and turn order;
  • Attack and defense system;
  • Using skills and items;
  • Health and status indicators.

Practice:

  • Turn-based combat system with an enemy;
  • Using attack and defense with reduced health;
  • Displaying character HP on Canvas.

Module 5: Inventory and item system

Goal: add RPG mechanics with items and equipment.

Topics:

  • Creating objects for items and equipment;
  • Adding inventory and item management;
  • Item effects: healing, enhancement, buffs;
  • Inventory interface on Canvas or DOM.

Practice:

  • Creating an inventory with item display;
  • Using items in combat;
  • Equipping weapons and armor with changing characteristics.

Module 6: Quests and Events

Goal: Add interactivity and goals for the player.

Topics:

  • Quest system basics: tasks, rewards;
  • Dialogues with NPCs;
  • Events on the map and interaction with objects;
  • Progress and saving the state.

Practice:

  • Mini-quest “Find the item and return it to the NPC”;
  • Implementing dialogues with multiple choice answers;
  • Adding rewards (experience, items).

Module 7: Map and navigation

Goal: create a game map with character movement.

Topics:

  • Coordinates and character movement on the map;
  • Dividing the map into zones (city, forest, dungeon);
  • Collisions with objects and enemies;
  • Events when entering a zone.

Practice:

  • The character moves around the map using the keys;
  • Interaction with objects and enemies on the map;
  • Displaying the current location and mini-map.

Module 8: Leveling up and experience

Goal: Add character progression.

Topics:

  • Experience and Level System;
  • Improving Characteristics (Health, Attack, Defense);
  • Applying skill points;
  • Progress visualization on the HUD.

Practice:

  • Gaining experience after combat;
  • Leveling up and improving characteristics;
  • Experience and level indicator on the interface.

Module 9: Sounds and Effects

Goal: to make the game lively and atmospheric.

Topics:

  • Inserting sounds of combat, footsteps, and events;
  • Background music for locations;
  • Visual effects for strikes and magic;
  • Adjusting volume and event triggers.

Practice:

  • Sounds for attacking, taking damage, and using items;
  • Music for each location;
  • Collision and magic attack effects.

Module 10: Final Project

Goal: to create a full-fledged browser RPG.

Tasks:

  • Game concept development: world, character, plot;
  • Creating a map, characters, enemies, NPCs;
  • Implementation of combat system, quests, and inventory;
  • Adding animations, sounds, and interface;
  • Testing, optimization, and publication.

Practice:

  • Fully finished RPG with map, combat, and quests;
  • Ability to move, fight, and interact;
  • Demo version for other students.